AI Insights · Timothy · October 2021
Top 5 Superhero Games Performance in Ukraine, Q3 2021
Discover the performance of the top 5 superhero games on a unified platform in Ukraine during Q3 2021, with insights on downloads, revenue, and active users.
During the third quarter of 2021, the top 5 superhero games in Ukraine displayed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. saw its weekly revenue peak at approximately $9.9K in late June, with a subsequent decline to around $2.9K by mid-July. Revenue then experienced a gradual increase, reaching about $6.7K by the end of August, before stabilizing around $4K in late September. Weekly downloads fluctuated, peaking at around 2K in late July, while active users saw a slight decline from about 14.3K in late July to approximately 11.4K by the end of September.
MARVEL Strike Force: Squad RPG by Scopely, Inc. exhibited a steady weekly revenue stream, peaking at around $3.4K in mid-August. Weekly downloads showed modest fluctuations, with a high of about 1.2K in early August. The game maintained a relatively stable number of active users, ranging from around 7.8K in late June to approximately 7.5K by the end of September.
MARVEL Future Fight from Netmarble Corporation experienced varied weekly revenue, peaking at approximately $3.1K in mid-July and stabilizing around $2.3K by the end of September. Downloads spiked significantly in early September, reaching about 3.1K. Active users also saw a peak at approximately 24.4K in early September, although there was a decline to around 15.9K by the end of the month.
MARVEL Future Revolution, another title from Netmarble Corporation, launched in late August and saw an initial surge in weekly revenue, peaking at around $6K in late August before stabilizing around $2K by the end of September. Downloads peaked at about 54K during its launch week, with a gradual decline to around 2.4K by the end of September. Active users followed a similar trend, starting at approximately 52K and declining to around 8.8K by late September.
Legendary: Game of Heroes from PerBlue Entertainment, Inc. had more modest weekly revenue, peaking at about $1.8K in mid-September. Weekly downloads were relatively low, with a peak of around 90 in mid-September. Active users remained stable, fluctuating around 900 throughout the quarter but saw a slight decrease to around 750 by the end of September.
For more detailed insights and data, visit Sensor Tower.